Free Round of Golf Book a Tee Time Online Specials Tournaments

Play Day Formats

 

SCORING

There are 2 ways of scoring, low gross and low net.  Low gross is your unadjusted total number of strokes per 9 nine holes (or 18 holes if you play the whole course).  Low net is your total number of strokes minus your handicap. 

 

 

BEAT THE PRO   

This is a game where you bet on yourself that with your score minus your handicap, you can beat the pro’s score.  You may put money down on yourself in the pro shop on Thursday that you can beat her.  How much is up to you.  If you beat her,  they will double it.  If you don’t, they will give you a certificate in the amount of the money you put down.  If you don’t know your handicap, you can find it in the ladies locker room.

 

BINGLE, BANGLE, BUNGLE

Game consists of 27 points...3 points for each hole, as follows:

    Bingle - first ball on green wins 1 point

    Bangle - When ALL balls are on the green, closest to the hole wins a point

    Bungle - First in the hole wins a point.

Play proceeds IN TURN -  player furtherest out hits next

Tee off by HONORS on par 3's

At end of 9 holes, player with the most  points wins.  (A winner in each foursome)

 

BEST BALL (The foursome divides into a partner team)

Each of the two partners tee off.  You pick the shot you like (usually the best).  The partner that did not hit that tee shot hits the ball, then the first person hits and so on until you get to the green and hole.  Start over again with the 2nd hole and again both hit a tee shot, pick the best ball and then the partner hits the second shot and you alternate until the ball is holed out.

 

BEST FIVE HOLES

Fill out your score card as usual.  The Sports Chair will determine your five best holes.
 

CLUB CHAMPIONSHIP

The Club Championship is two days of play. The pairing is done by handicaps the first day and by first-day-finishing order for the second day.  Players must play both days to be eligible for prizes.  Other players may play on either of the play days if not competing -- these players will be paired after those competing for the Championship.

 

At the end of the first day of play, a "medallist" will be awarded for low gross on that day.  The Champion will be the overall low gross for the two days.  Prizes will be awarded in each flight for gross, net, and putts with no winners receiving more than one award.

 

The week following the scheduled two Championship play days will be designated as a rain date for the second round of tournament. If play is cancelled two weeks, the winners will be decided on the one-week's play.

 

COUPON DAY

Three coupons will be handed out at time of play.  Use them if needed to get out of trouble.  Regular Play – Low Gross

 

DOG DAYS

Low Gross/Low Net
 

EARTH DAY - T & F

Score on 2, 3, 4 & 5

 

FLAG DAY

The player who carries her flag through the most holes wins. Every player receives a flag to place on the course when her score equals par plus handicap.

 

Flag Day Rules -  Tip: Find your handicap ahead of time.  If you do not know your handicap, go to the LaFortune website to retrieve it.

 

  • If you don't know your handicap, go into signup room and find your handicap on the board
  • Add 36 to your handicap for the nine holes we play (Example: a 7 handicap + 36 = 43)
  • Go to the starters table and get your little flag. Put your NAME & HANDICAP on your flag 
  • Then you play your own game of golf.  After you have hit your handicap number shot (like the example shot 43) place your flag on the ground where your ball lies.
  • If you make it around the full nine holes and still have your flag, then take your flag into the club room and leave your flag on the club table 

  

HATE’ EM

Before teeing off, circle one hole that you absolutely HATE. Subtract the score on this 1 hole from your total

 

I CAN’T SEE IT!

Hit the ball once on EACH hole with your eyes shut.  Low Gross

 

IRISH MULLIGAN DAY:

One mulligan for nine holes. Those working on handicaps DO NOT use a mulligan. By Golly Wear The Green. 

 

IRON PLAY

Hit wood off the tee.  All succeeding shots must be hit with an iron. Regular scoring.

 

LEAST SHOTS TO GREEN

 

Low Gross, Low Net (The only time we cannot use putter to measure Gimme is during a tournament!)

 

Your gross score is the total number of strokes played in your round.  The actual number of strokes on each hole, totaled at the end of the round.

Low net is your gross score minus your handicap.  For example, if you shoot 55, and your handicap is 12, your net score is 43.

 

The winner of "low gross" is the player in her flight who had the fewest total strokes. The winner of "low net" is the player in her flight who had the lowest score after subtracting her handicap.

 

Your "adjusted" score takes into account the USGA's equitable stroke control. For handicap purposes, a player may take no more than 10 strokes per hole. As a player's handicap improves, she is permitted fewer strokes per hole. For example, as determined by handicap, some players may take only a 9 on a hole. So, if a player takes 10 strokes to hole out, she writes "10" on her card (raw score), but her score will be adjusted by Kay to "9" for the purpose of figuring her total score for handicap purposes.

 

ONE CLUB SCRAMBLE

You and your partners (playing as a foursome) each pick one club that you hit the best with: one to drive with off the tee, one for the fairway, one for the short shots and one putter. (Each player is responsible for hitting with the club she chooses for each hole.) Team with the lowest gross score wins. When you get your Tee Time, you will know who is in your group. (Call each other to see who is playing with what club before play.)

 

PARTNER’S ODD AND EVEN

Before play begins, partners decide which partner’s score will count on the even holes and which will count on the odd holes.  Those in a foursome would choose a partner and the partners would decide whose score they would post from holes  1-3-5-7-9 on the team score card and also decide whose score you would post on holes 2-4-6-8 on the team score card.  After the game, post the holes agreed upon on the  team score card.  Those players that are establishing a handicap – play regular golf.  Those players that do not have a partner – play regular golf.  If you played without a partner – Sports chairman will pair the single scorecards with another single scorecard for some surprises! 

 

PINK BALL SCRAMBLE

The Pink Ball goes to player #1 for hole #1.  Player #2 for hole #2.  Player #3 for hole #3.  Player #4 for hole #4.  Whoever has the Pink Ball, use that score for the team score card.  Once each player has played the Pink Ball once, the rotation starts all over and continues throughout the game.

 

*If you lose your Pink Ball, circle the hole you lost it on and continue to play.

*At the completion of your game, return the Pink Ball to the Club Room and leave it with your score cards.

*If you put the Pink Ball in the creek and can find it, you are still in the game.

 

READY, SET, GO

Low Gross Per Flight
 

RINGER TOURNAMENT (W1) (W2) (W3)

Play the same course three times and best score on each hole will be counted.  If you do not play three times, your best score will also be counted.

 

SCRATCH & SCRAMBLE

Four ball stroke play.  On each hole, scores are added and divided by four to obtain the team score.  Full handicaps are used.   Keep your score as normal, with total strokes on one line, pars on another.  Susie Brower will score the play of the day.  Be sure to put your name on a separate line.  For the team scorecard, use the entire card, with two lines for each player: total strokes on one line, putts on the next.

SPRING TOURNAMENT (this is flighted) 
 

 

SUCKER IN THE BUCKET

All players tee off and play till all have putted out.  The player with the best score, circle that score.

Hole #2:  All players tee off and play till all have putted out.  Of the remaining three players, circle the best score.

Hole #3:  All players tee off and play till all have putted out.  Of the remaining two players, circle that best score.

Hole #4:  All players tee off and play till all have putted out.  The remaining last player must use their score and is known as “The Sucker in the Bucket.”

On Hole # 5, you start over and following the same rules as Hole #1 through #4.  

(If you do not have a foursome, follow the rules based on the number of players you have in your group)

  

T & F

Holes beginning with those letters.  Example:  We will count holes 12, 13, 14, and 15

 

TEE TO GREEN

Count only the strokes from tee to green. No Putts.

 

TEE FOR ALL   

Tee up your ball for any shot, not on the green. 

 

THREE CLUBS AND A PUTTER

 

TRICK OR TREAT

There will be a trick or treat at each hole